Basic Programming for Teenagers

Authors

  • Guillermo Londoño Acosta Universidad Icesi
  • Gustavo Adolfo Paz Loboguerrero Universidad Icesi

DOI:

https://doi.org/10.18046/syt.v5i9.976

Keywords:

KPL, BASIC, programming, teaching, KPL Project, games, Morrison & Schwartz, Phrogram.

Abstract

Adolescents don’t show interest in the computer programming, they consider it difficult and boring. This paper explores the idea to teach the new generations of adolescents to program in a way that attracts them, that is both easy and amusing.

This paper shows the experience at the Icesi University with high school students to teach basic programming by developing video games, with tool easy to use.

Author Biographies

  • Guillermo Londoño Acosta, Universidad Icesi
    Bio Statement is available in Spanish
  • Gustavo Adolfo Paz Loboguerrero, Universidad Icesi
    Bio Statement is available in Spanish

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Published

2007-08-01

Issue

Section

Discussion papers